Creator 2.0

Web-based VR authoring tool

Complete redesign

Made the case to the executive team on why this product needs to be completely reimagined, from design to the platform it is built on, then completely designed and built it in a quarter of the time it took to build the original

Key impact:
1. switched platform to web, facilitating faster development by enabling our engineering team to work on the platform they are most effective in
2. The additional velocity generated more sprint cycles, enabling us to build more features requested by our customers
3. Cut production time for content by at least 50%, enabling a faster sales cycle and higher quality content

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Player Lobby

VR training lobby

Reimagining the learner experience

After identifying huge pain points with our learners, I led the product and engineering teams in building a whole new engaging experience, from design to code structure

Key impact:
1. Redefined the whole interaction and immersive experience that targets learners who were apprehensive about using this technology
2. Quantified the value of design to leadership, and why it would result in more accurate training data
3. Defined operational milestones and led development sprints that kept stakeholders aligned, and velocity on track

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Dev site title image

Developer Site

Owning the front-end

After identifying a lack of resources on the engineering team in a critical time in the company where a developer site was needed, Design took on the front end completely and delivered on time

Key impact:
1. Taking load off of engineering for the front end freed up more time for them to focus on back-end functionality and other tasks
2. Released the site a couple of months earlier than deadline, which meant we had that much more time to promote it with our development partners
3. Took the opportunity to upskill the design team and have them learn a new tool and improve their web development skills

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